![]() ![]() These levels were mainly placeholder levels using the former versions of level 59 and level 64. Many newer levels, such as level 6320, were timed levels in their unreleased versions.Afterwards, there were seven more large gaps in between timed levels, mainly in the early 1000s and after Sugary Stage. The first major gap was from level 462 to level 618. Like moves levels, there could be long gaps in between levels.This was the only level type not to appear in the final episode of the Flash version.Timed levels did not give any sugar drops on mobile. ![]() The music of this level type for the HTML5 version was the music for candy order levels on the Flash version, while the music for this level type on the Flash version was the music for ingredients levels on the HTML5 version.Level 297 on Facebook was an extremely hard level to earn three stars, yet it was almost impossible to fail to reach the target score.This trend was broken with level 1068, the first timed level rated extremely hard.But many later timed levels are extremely hard to earn three stars. In the early days, there was never a timed level that was extremely hard to earn even one star.There were never two consecutive timed levels.The other 'primitive' level type was moves, and it was used for tutorial levels. When it existed, it was one of the two 'primitive' level types, as their sole objective was the score.This was the level type in the original Candy Crush and the Action Mode of Bejeweled.This level type was also officially called Time levels.Also, many later timed levels were hard to earn three stars. They were hard because you had to earn one star with some being very high, and you were pressured with a time limit. There were only a few hard timed levels to earn one star. Timed levels were considered harder than moves levels since your goal was to earn one star. This was no longer the case after around 2015, and was nowadays regarded as the hardest type. Initially, timed levels were considered the easiest levels in the game. If the time runs out before you’ve earned at least one star, you will fail the Game. You have a restricted amount of time to finish the level. When an extra time candy was matched, it would grant 5 seconds or refill the timer, whichever was less. When time ran out, all special candies would be activated, then the +5 candies would turn into wrapped candies and would activate. If the cascades were still in progress, a +5 candy would come down after every four cascades. When a match subsequently resulted in three cascades, a +5 candy would come down. To pass a timed level, a certain score had to be achieved within the time allocated, such that you would earn at least one star. It was the only level type that was not restricted by moves. With the removal of Flash, timed levels are now only available on old mobile versions that do not receive updates. ![]() For just over two more years, timed levels could still be played on Flash since the redesigns no longer affected the Flash version.It became the symbol of the official removal of timed levels. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |